Sunday, May 29, 2016

JJ Cycles "Night Moves" Rocker FXCWC


JJ Cycles "Night Moves"
Rocker FXCWC

A few months ago, Night Moves Live Music Venue hosted one of its monthly events, a 50's Drive-In themed karaoke party.  Along with that event, Jimmie Jax of JJ Cycles created a special bike just for Night Moves.  That bike....The Night Moves Rocker.  With a recent release, it can now be yours!

The Rocker was devised as the "chopper that doesn't need to be chopped", as said Cycle World.    For the record, I've softened my position on choppers like any politician would.  Choppers aren't my most favorite bike design to this day.  To clarify, as I scan the room of reporters, my preference is for low bikes rather than the steeply raked and stretched "Easy Rider" stylized choppers.  The Rocker isn't technically a chopper though because it is a factory stretch rather than a cut or chopped customized bike.  So, my friends, it isn't a chopper and I can like it so much more.  Now THAT is politics!!!


Looks matter and the Night Moves Rocker has it in spades in the looks department.  The lines are simple and unobstructed.  With the drag bars, low seat and long wheel base, you get the minimalism of the chopper and bobber concepts in a factory produced bike.  Then you have to turn the key and hit the ignition.  The world changes in the most amazing of ways.



Jimmie makes a point of tweaking each of his bikes to act like it would in real life.  With KCP scripts and menu, you can adjust the bike to fit your own riding style.  I'm still learning how to get the most out of a KCP bike and doing so much better.  It's fun to learn and to have a great bike to help you learn.  The Rocker and other JJ Cycles bikes aren't really beginner rides though they don't bring a steep learning curve either.  In a little bit of time, you can make those incremental adjustments to get your bike exactly the way you want to ride.


It is important to know, these big cruisers, choppers and road monsters....they aren't sport bikes.  In real life when you come to a corner, you slow down.  That's real enough to understand.  In SL, we kind of expect bikes to be "always on the throttle".  It isn't uncommon to become frustrated by a bike which won't rip around a track when look at the design, it wasn't supposed to be a race bike.  Dude, it's a cruiser!  I like bikes with different riding characteristics, slow down at the corners...hell, slow down and be noticed. 



About JJ Cycles

We've known Jimmie and JJ Cycles for a very long time.  I have written a lot about Jimmie's bikes and there is a reason, he makes some awesome bikes.  Everything from the look, sound and performance works well.  Yeah I own and love bikes from other builders and always recommend people give lots of bikes a try.  In fact, why just own one bike?  From the looks department, I do like the JJ Cycles bikes.  From the customer service and customization point of view, a quick IM or notecard to Jimmie will easily get you the bike you absolutely want.  That is why I write about JJ Cycles.

To get one of these great bikes, IM Jimmie inworld (jimmiejax.resident), hit his marketplace or visit one of his bike rezzers at Underwood, Cumberland, Fairfield or our newest work of art the City of Badgerton.  Give the bikes a ride and I'm sure once you get them tweaked just for you, you'll have the ride of your life!


Find me on Facebook

You can get updates and new reviews through my Facebook group "Things that Moves in SL" or on my Google+ page.   I review bikes, boats, cars and aircraft.  If you would like me to review something that moves, send me a message. 

Robby
 
Thank you to the Honey Badger (Lizzy Nightfire Brinner) for her photographic eye, trusty camera
and always being the hero!

Thursday, May 26, 2016

Spijkers & Wingtips Bell 429



Bell Helicopter has been a market leader within rotorcraft aviation for decades.  If you remember the movie and television series, MASH, you will know one of the stars of the show was the famous Bell 47.  The Bell 47 was a game changer for military aviation and ultimately civilian aviation.  While we should never discount the value of fixed wing aviation, helicopters fill a mission need for an almost "go anywhere" aircraft as a surveillance platform or to carry people and cargo.  What helicopters lose in comparative efficiency, they make up in versatility.

Bell 47 (CC0)
Bell's 429 presents an evolutionary progression as a relatively new four bladed, twin turboshaft, multi-mission rotorcraft platform competing with Eurocopter. The similarity to the Bell 206 Jet Ranger is noticeable, yet that is more about looks than capacity.  The 429 or GlobalRanger is bigger, more powerful and has a greater lifting and interior cabin capacity than it's older but smaller brother.

Bell 429 (CC0)
Spijkers & Wingtips, most notably Tig Spijkers, has also been the market leader in bringing stable and easy to fly helicopters into Second Life for many years.  I remember seeing Tig's HH-65 at Hollywood Airport many years ago.  When I saw it was finally available for sale, I picked it up and found it to be so much better than any other helicopter in-world.  Finally, an intuitive chopper was available!


 Along comes the Bell 429 from Spijkers & Wingtips.  With two models to choose from (or a package deal where you can buy both), you have an executive level helicopter to take you from the airport to meetings with other CEOs all while traveling in opulence. The medevac version provides RP operations to quickly and safely transport patients from an incident to receive care.  Whatever the scenario, S&W's 429 is the rotorcraft for you.




If you're into Search and Rescue operations, the Medevac version of the 429 has a working winch with basket or gurney not to mention the stretcher on board which can follow you to the where your patient is.  All features are VERY easy to use with a capable HUD.
 
 
Flying the S&W Bell 429

Here is how easy this helicopter is to fly.  Climb aboard, press start and you'll hear the turbines spooling up and see the rotors begin to spin.  It get's easier.  By clicking PgUp to 55% on the Collective, the helicopter begins a slow and stable ascent.  Increasing "lift" incrementally, the ascent increases incrementally. 



Once you have your desired altitude, press PgDn to 50% and we're back at a hover.  Landing is just as easy, I would decrease "lift" by clicking PgDn to 45% and found a gentle touch down.  Yes you can descend faster but really, why bend the skids or cause your passengers to complain more than normal.

Forward motion (Cyclic) is controlled by the Up Arrow or Down Arrow keys by clicking.  Unlike some vehicles where the Arrow keys function similarly to an accelerator with PgUp/Dn controlling stages of power, power settings are incremental with the arrow keys.  Once you have the speed you want, stop pressing the key. 


Directional control (Cyclic and combined anti-torque pedals) is through the left and right arrow keys.  The control inputs aren't incremental but continual.  The longer you hold the key, the more the helicopter will turn.  When you have your heading, release the key.

Flight characteristics are insanely smooth.  I'll typically travel at 30% on the cyclic and 50% on the collective to maintain straight and level flight suitable for easy sim crossings. Even at the corners of sims, crossings weren't all that eventful which is a testament to the quality of the script and of the helicopter.


Here's something I found which adds to realism.  The 429 has kinetic energy.  Even when you back off forward speed to 0% on the cyclic, the helicopter will continue to travel forward until it slows to a hover.  Rotorcraft pilots have to manage forward motion in RL and to do  so, they apply back pressure on the cyclic which essentially reverses forward thrust.  If you've seen a helicopter move forward with its nose low then the nose raises up, you'll see the forward motion be arrested.


It is important to note that anyone can fly in SL.  The learning curve for helicopters is more shallow than fixed wing aircraft which is opposite in RL.  Versatility is the plus.  With an airplane, you need some sort of long-ish flat surface to land and take off.  A helicopter negates that need, it will land just about anywhere.


Add-Ons/Mods and Paints

Spijkers & Wingtips products can be modded to some extent.  For the 429, there is a low cost of entry to the mod market.  Specifically, there are modifications that improve the 429 such as better lighting, spotlight (which is mouse controlled while in mouselook), styling changes to the winch and other aesthetic features.

Repaints are plentiful in Marketplace.  Type "Bell 429" in search and you'll find out how plentiful they really are. If you aren't into the stock out of the box look, you can find the look to fit you better.

About Spijkers & Wingtips


I don't know Tig though I did have one conversation with her many years ago when I unknowingly flew into an area where a sailboat race was underway.  Tig was flying her HH-65 and nicely told me to vacate the area until the race had concluded.  No, I wasn't offended at all.

Here's a gripe and applause at the same time.  I really don't understand why vehicle sellers don't provide demo rezzers allowing prospective buyers to "test drive" a big ticket item before dropping lindens on a purchase.  Unless it is script management which I sort of understand or the builder has something to hide in the quality of their product. 

Tig doesn't do that.  At her sim, you can test fly any of her aircraft.   I see this as a HUGE plus in doing business with her.  Sure, people are going to play with the demos and precious few will create any real havoc.  In reality, people are going to buy what they know they can enjoy operating.  If you want to buy from MarketPlace, Tig has you covered.

For someone wanting to get into helicopters in SL, or even airplanes, I take them to Spijkers & Wingtips.  They can try out the models and make a truly informed decision.  They won't go wrong either nor will you.


Find me on Facebook

You can get updates and new reviews through my Facebook group "Things that Moves in SL" or on my Google+ page.   I review bikes, boats, cars and aircraft.  If you would like me to review something that moves, send me a message. 

Robby
 
Thank you to the Honey Badger (Lizzy Nightfire Brinner) for her photographic eye, trusty camera
and always being the hero!

Wednesday, May 18, 2016

Cop Cars Comparo - SZYM Intruder vs. PSC Enforcer


When I first thought about writing a vehicle based blog, these two cars were the motivation.  They are the top of the line police vehicles in SL for a reason and both companies are run by people who are in fierce competition with one another.  Competition breeds excellence and propels companies far ahead of the also-rans. 

Let's take a look at the SZYM Intruder and the PSC Enforcer....Rockin' Squads for RPers.

Since the conception of this blog, there have been changes and improvements to both of these vehicles, some changes significant and some subtle.  Before PSC and SZYM, there was the LMD Interceptor, a CVPI which drove very well in the early days of SL when cars were crap.  The LMD wasn't crap during the day and you can still pick one up on MP.  It didn't have any interactive features with few able competitors, it was the gold standard.

My recollection is hazy about what came first.  I believe the PSC Enforcer and SZYM Intruder came along about the same time in their first generation.  Quickly, the swords, slings and arrows pointed at one another were very noticeable by looking at their webpages, blogs and marketplace reviews.  A lot of the drama, I suspect, wasn't initiated from owner to owner instead it was fed by trolls who sit at their computer and fart out opinions which offer little constructive value.  Still today, there aren't many active competitors to PSC or SZYM in the police RP market aside from the Wolf Tactics R1200RT cop bike which is pretty awesome by itself.


For this comparison, I want to acknowledge what works well and doesn't work well with both vehicles including performance, marketing, pricing, features and design.  With anything, there are pros and cons.  What I've learned is if someone is buying a PSC they will have purchased a SZYM as well. I'll also discuss what I would like to see in future updates. 

SZYM Intruder
 

The Intruder....what is it?  It sort of looks like a Dodge Charger with a hint of other Chrysler products tossed in the mix and a healthy dose of ambiguity.  Perhaps it is purposeful as it doesn't look like anything with an eye to LL's DMCA "police" looking for violators. 

Features:  The Intruder provides more of a basic role playing platform and more of several steps beyond the old LMD Interceptor.  Instead of some of the tech aids you might find in a PSC patrol unit, you have an easier driving car.  Lighting systems and sirens are all controllable through the HUD as is the speed radar.  There is a handcuff feature that can be enabled through the web-based configuration system which I have not tried. 

The role playing features may not be as technologically rich but I don't think that presents any barriers in how the car can be used in scenarios.  Imagination will always trump technology though there is room for both.  One role playing aspect I think is kind of cool is the car can be set up to run out of gas and with an NTBI fuel station, you can buy more fuel.  The process is interesting to watch and a nice textural addition.


One of the features I like about the Intruder is the web based configuration tool.  Not only can you config one car, you can take that same configuration and apply it to other cars in your fleet, each with common features and unique identifiers, through your account.  The level of detail from the web-based configurator with the strobes and lighting system options is a little overwhelming at first however, the detail opens the door to customization for your fleet. 


Styling:  When I noticed the SZYM a few years ago, it looked pretty advanced as a new entry among other mesh based vehicles.  The design itself hasn't significantly evolved.  It is the same Intruder as it was when I found it.  Sure there are some performance and option tweaks but it's the same car. This comes as no surprise as I haven't found modelers spending a great amount of time evolving looks.  It seems once they find the sweet spot in a design, all visible development in the design stops even as there is often development in the scripts and systems. 

While it feels like I'm bashing SZYM on the design, I want to say I really like the design.  It is the sweet spot for them and it works.  Maybe I wish they would get the car to look more like a Charger or to just improve the grill design yet I say this from a position of projecting my tastes and preferences.  All I can offer is some girls look better with glasses and the Intruder looks better with a brush guard. 

Interior styling is pretty nice and reasonably emulates a police vehicle. Some of the items in the vehicle you would find in a patrol unit including in-car computer, radio sets, radar, divider, etc.  Most of which can be added or taken away using the web-based configuration system. The NTBI HUD controls much of the vehicle functions including the speed radar, emergency lighting, traffic messenger and siren.  It would be nice to operate some of the controls by clicking buttons in the vehicle while driving in mouselook.

Lighting, one of the big reasons to jump into one of these cars, is bright and big.  With the vertex light bar, the colors are well done.  The more traditional light bar is also well done.  Both are bright.  Slicktop lighting....again, very well done if not a little too big for behind the glass covert lighting.  Slicktops I've seen in RL (yes, I do have experience) are more subtle and don't occupy as much real estate as I see with the SZYM.
 

Driving: Here is where the rubber meets the road, pun intended.  The Intruder is comparatively fast though it isn't a rocket ship.  Even at high speed, the car will turn and you can keep it in control.  Turn too sharp and it will flip.  So put yourself in a RL vehicle.  Mash down on the floor and the car will go.  Turn the steering wheel and it will turn.  Turn it too hard at high speed, the car will flip.  A new feature to this generation is the active suspension.  Drive over bumps and the suspension will respond.  So you're ensured a smooth ride.

There is a competitor of sorts using ACS scripts.  ACS works pretty well on bikes, cars and boats.  There are limits however.  For a car, boat and plane, I like to be at the helm in mouselook.  ACS doesn't really provide for that outside of additional scripting or HUDs.  With the Intruder, you can drive in mouselook. 

Speed is controlled by (for me) PgUp/PgDn  or E/C to shift gears up and down.  Gear selection and speed relevance is noted on the NTBI HUD.  Driving with the manual transmission is as easy as the bikes I'm more accustomed riding.  To go faster, find a higher gear.  To have some variability, select a higher gear and pulse the throttle as the car accelerates through the speed range and with a higher gear, the range and rate of acceleration expands.

Pricing and Marketing:  For the purchase price, you get a lot for your lindens.  In the box, you'll get two squad units (vertex and priority), a detective/slicktop unit, taxi and civilian model.  Five vehicles with one purchase, all features controlled by HUD, web interaction and menu.  So here's the thing.  For the money, you could possibly be buying something you don't want or need which opens the door about questionable value.  If I just wanted the squads and slicktop and won't be using the taxi or civ model, why am I buying them too? 

SZYM offers a try before you buy feature at its HQ shared with Lusch, Astaro and other businesses along with an urban area to drive around.  Before you drop some lindens on a purchase this big, you should have tested the vehicle.  SZYM has the space and strategy allowing their customers to make informed decisions.  While the Intruder looks great, it needs to perform on the road and wouldn't you rather know before clicking "buy"?

Updates, as explained on the SZYM website, can be purchased at a discount if you already own one of their vehicles.  There aren't lifetime updates when you buy a car as you'll have to buy the update to get the latest and greatest.

PSC Enforcer


The story is more Shakespearean.  Two fine young kids from rival families get together and produce a child.  This is the Enforcer, that child.  When you look at the front of the Enforcer you'll see a Dodge Charger.  When  you look at the back of the Enforcer, you'll see a Ford Taurus.  When you take it all in, you'll see a look that works. 

Features:  The beauty is in the HUD.  The HUD controls all of the lighting, sirens and operational aspects of the car.  It also has a communications feature allowing patrol units to communicate with one another by sharing channels and reporting on traffic stops, shots fired and clearing calls...among other items.  In car, you can utilize buttons to control the speed radar and issue tickets.

Outside the car, once you have a perp click on the cuffs located on the rear glass, they will "assume the position" either at the front or rear of the car.  With the HUD, the officer can arrest/detain them and place the subject in the back of the vehicle or simply release them.

While I may not be the best at role playing (maybe I wasn't so bad, the other guy was a dip), I do understand  the sequences and protocols of the traffic stop.   

Having some on board technology to assist with realism, I presume, would add to the role playing dynamic. 


Styling:  The first edition Enforcer was a bit fat when it comes to land impact.  Mesh creators have learned a great deal more and are using different platforms to produce mesh that doesn't produce a strain on the archaic SL servers.  Body styling is what PSC does best.  Along with the competition, the emergency lighting is exquisite and an improvement to older designs.  The first gen lighting wasn't that impressive to me.  This generation, the lighting appears better. 

First gen paints came with a lot of variety in style.  By clicking on the car, you could get a folder with different designs or you could customize with PSD files.  This generation comes with some stock paint designs (LAPD, Boston PD or is it Chicago, NYPD and fire department designs) without logos or markings beyond the colors (no badges or "Police" markings).  There are customizers inworld who are able to create some great paint designs using the PSD files.

Configuration is controlled by opening the hood/bonnet of the car where a controller will pop up.  Changing style, adding or taking away features, etc.  is very easy to make changes and happens with a click of a very intuitive modification system. 

Interior styling is well done and highly detailed.  You can have the dash radar which is operable by the HUD and within the car along with a rear seat divider, dash mounted systems control, plus you can roll down the window to listen for cars crossing stripes (DWI/DUI trick). 

Lighting configuration is made by the car system lighting control and operated with the HUD.  Vehicle and emergency systems are all controlled by the HUD as well as RP functionality (arrests, detention, release). 


Driving:  Getting behind the wheel of the Enforcer requires a different approach to driving compared to other vehicles.  Certainly in RL, you can get up to high speed and the car will turn.  At high speed, the Enforcer will not turn at all without tapping the brakes.  Trying the different engine tuning settings (Downforce, Turn Radius, Braking) doesn't really change the outcome.  The car turns fine at low speed but at high speed on a track, nothing happens.

When you first rez your car, you will be given a choice between manual and automatic transmission.  Because of the steering at higher speeds, if you opt for the manual transmission, you will need to shift back from 1st gear and on up the range to get back to speed.  Automatic transmission suited me better as I was able to get the car to perform better. 

There is a learning curve to driving the Enforcer or the Dominator, for that matter.  It can be driven at higher speed and it can turn but you need to manage braking in order for turning to happen.  The control inputs require the driver to exert a little more but is possible.  I was able to get the car around the Deezul short track once I learned how to manage throttle and brakes.

Pricing and Marketing:  PSC does not provide the "try before you buy" option and I really wish they would.  Where they have stores (all over really), you could test drive their cars because there are roads.  Even at the PSC HQ, there is a nice track.  I really don't know why they aren't offering this to prospective customers as I think it is a missed opportunity.  This is something they did use to provide.  Something has changed.

Now this part of the equation I really like.  The purchasing process allows for some variety.  With the Enforcer, you can buy the squad, the detective/slicktop or the civilian  model.  With the purchasing options, you could buy all three vehicles or a combination of two or individual vehicles.  Pricing is set accordingly.  This is very clever packaging because maybe I just want the detective model and I would be wasting money buying vehicles I won't every use. 

I do want to add that the PSC group is highly active.  The owners and partners appear to be very involved with their customers and seemingly supportive.  Updates are checked every time you rez a car and if there is one, it will hit your inventory.

Comparison

SZYM Intruder


What I like in the Intruder is how well it drives and the ease in how the HUD works.  It's a great car even without the reds and blues, in a world where four wheels are more controlled by the limited ACS/KCP scripts.   The trade-off is if you're into RP, the car offers some but in comparison to the Enforcer, it doesn't offer as much.  Truth be told, in an RP scenario, do forced animations (arrest and release) change the game?  I might suggest the Intruder allows more traditional interactions with RP.

Track Performance:  At Deezul's Tunnel track, this is an 89 second track on a bike and I know it is bikes only, please don't tell Stringer!  For the Intruder I got a blistering 193.24 second lap time.  My top speed was 85 mph and I flipped the car on the driver's side door once.  Perhaps 9th gear at 85 is a little fast for this car.  Steering was predictable and responsive though I did lift off the throttle when I felt the car starting to lift up on the inside of the corners. 

Pros:  Great web-based and menu-based configuration systems.  Excellent driving performance.  Good emergency lighting and vehicle controls/information HUD system.  Works with the NTBI fuel/refuel system. 

Cons:  No variability in purchasing options.  Limited RP abilities through HUD system. Updates require the owner to buy the newer model at a discounted price.


PCS Enforcer


Styling isn't always meaningful in an SL vehicle if the car isn't fully operational.  For the Enforcer, it just looks fantastic and is feature rich.  RP interaction through the HUD is second to none.  Yet driving this car at higher speeds is tough and I'm hopeful the fine folks at PSC are spending time improving the steering because that is the one area separating the car from good to great. 

Track Performance:  At the same track, Deezul's Tunnel Track, I put down a 244.01 second lap time with the speed limiter set to 55 mph.  Without the speed limiter, the car floated off of hills though I probably could add some more downforce to correct that behavior.  While I've said the car is tougher to drive than the Intruder, it is drivable.  What I found is if I was driving a higher speed, lifting off the throttle before a turn did cause the car to turn.  With practice, I suspect the car could perform quite reliably.  With the float, the car felt underpowered going up hills as I lost a good amount of speed.

Pros: Great customer service with automatic updates for this generation of vehicles.  "Under the hood" configuration/modification system.  Superior RP, Communication, Emergency Lighting/Systems and Operations HUD controls.   Purchase options.

Cons:  Driving the car is difficult at higher speeds: i.e., turning.  "Blank" default textures.  No Try Before You Buy option at PSC stores. 


Summary

Both the Intruder and Enforcer are excellent options for the RP law enforcement community.  Are they perfect?  No but even with acknowledging their imperfections, they offer both similar and mutually unique features that no other SL builder is offering.  The bottom line is these are really nice vehicles and are worthy to find their way into any law enforcement fleet. 

While both companies fiercely compete with one another, from a consumer's perspective, we will likely own both cars because we can.  Each company has an edge over the other in some areas but the edges wouldn't present a deal breaker from the perspective of a purchasing decision.  PSC has several law enforcement models such as a CVPI, Suburban, Explorer and a new release I can't categorize other than to say play GTA 5.  Along with these models and the Enforcer, if you look at RL law enforcement fleets, there is variety as well.  SZYM has basically two vehicles, the sedan/saloon Intruder and a sport utility vehicle. 

I enjoy the drivability of the Intruder because its fun.  From an RP role, perhaps RP cops are less inclined for high speed pursuits and lean more to the low speed patrol and interaction with subjects.  At low speeds, the Enforcer is mostly equivalent to the Intruder. 

Which one is better?  Each car is better than the other in some aspects though those aspects (noted here) may not significantly matter to the  RP police chief.  Where they are different with regards to features and performance, they are also very similar.  In a heavy RP setting, I believe the Enforcer provides for more interactive control through the HUD over the Intruder.  For a high speed pursuit, I would pick the Intruder over the Enforcer.  Tell me...do these aspects matter? 

Sitting down with PSC and SZYM I would tell them to continue competing because competition raises the bar which is good for the consumer and good for business.  Both the Intruder and Enforcer represent the gold standard no other builder has been able to approach or best.  They could both benefit from some product improvement but who couldn't? 

In a very small market where product differentiation is nuanced by details, there exists a cliff.  PSC and SZYM sit at the top of this cliff and we as consumers have two excellent and highly competitive companies from which to choose.  Choose?  I'm sure we will just buy both.




Find me on Facebook

You can get updates and new reviews through my Facebook group "Things that Moves in SL" or on my Google+ page.   I review bikes, boats, cars and aircraft.  If you would like me to review something that moves, send me a message. 

Robby
 

Saturday, May 14, 2016

L&S Motors - Road Rippers



L&S Motors - Road Rippers

Liam Santos and I spoke for a bit through somewhat of a language barrier.  It seems music and motors are universal languages and I found this to be true with Liam.  For my Four Crotch Rockets - One Rider comparo, I was able to include the L&S Trump Dayton.  Now before we go much farther I'm going to call it what it is supposed to be because the LL TOS can't dance here....it is a Triumph Daytona.  So there, I said it!

Sport bikes being as fun as what they are, I had a blast riding the Daytona for the comparison test.  My first thought was to include the Kawa L&S has built because it is a fun bike but I've always been drawn to the British bikes and wanted to include a British stylized sport bike in the test. 


With another Daytona in my inventory, you can't buy anymore, I was happy to have a new one to rip around a track.  Riding it and the Kawa does take a hair more focus than with other sport bikes and let me tell you why that isn't a bad thing.  The added focus is necessary because the bike is highly responsive yet it isn't hard to control.  It is quick around a track and with the twisties, it navigated them easily.



As bikes to rip around the tracks, these are fun rides with the Daytona competing well against three other amazing bikes proving Liam is becoming a great builder in his own right.  With great looks and great performance, you can have a solid street performer and able track champion. 





Here are the settings for the Daytona for the comparison:

L&S Trump Dayton (LI 171) Gear Setting:  200
Steering:  4.40
Resistance: 0.12
Bonus:  0.20
Object Gravity: 2
Menu Gravity: 2
Banking: 6.5

About L&S Motors

Liam is a really nice guy and builds bikes and automobiles.  I will be testing an R8 Audi soon and we'll profile that car here soon.  Give him a shout and look him up in Marketplace.




Find me on Facebook

You can get updates and new reviews through my Facebook group "Things that Moves in SL" or on my Google+ page.   I review bikes, boats, cars and aircraft.  If you would like me to review something that moves, send me a message. 

Robby
 
Thank you to the Honey Badger (Lizzy Nightfire Brinner) for her photographic eye
and always being the hero!

Scoop Motors Lucati - The Italian Job



Scoop Motors Lucati - The Italian Job

For the Four Crotch Rockets - One Rider review, I was on Cloud 9 to be able to include the Scoop Motors Lucati.  While I couldn't test the bike inworld, I kept coming back to it in Marketplace and just had a feeling the bike was something special.  It was and my feeling was confirmed.  This is a special bike among many bikes.


From a looks point of view, the Lucati is exquisite as is its host bike the Ducati Desmosedici.  In space where sport bikes are supposed to look aggressive and like the spawn of Satan, the Ducati/Lucati carries with it an artistic style that only Italians give to vehicles.  This isn't to say other bikes don't have style because they do but this bike has the class of the statue of David.  Yes, I concede to the stretch.

With the ability to adjust colors from the menu, you can get the color you want for your bike on any given day or to race with your friends.  Now, colors and style have a time and place.  This bike is as special on the track as any I've ridden.

 



For the test, my settings were:

Scoop Motors Lucati (LI 60) Gear Setting:  200
Steering:  3.99
Resistance:  0.019
Bonus: 0.07
Object Gravity: 5
Menu Gravity: 5
Banking: 5
These settings produce some pretty good track times.  Though this bike was necessarily the fastest, it could have been given some added time to adjust the settings.  What it was to me is how controlled and balanced I felt navigating the tracks.  The bike did not feel like a pinball bouncing around the springs.  Instead it was smooth into and out corners.  It was effortless to ride.

About Scoop Motors

I only had one conversation with Adam WhiteFalcoln (adam2010.onyett) yet he was responsive to my invitation to participate in the comparo.  I'm glad he was because I wouldn't have had the opportunity to share this bike with you otherwise.  You can find his Marketplace store and look at all of the products sold by Scoop Motors.  I do recommend the Lucati, it is something else!




Find me on Facebook

You can get updates and new reviews through my Facebook group "Things that Moves in SL" or on my Google+ page.   I review bikes, boats, cars and aircraft.  If you would like me to review something that moves, send me a message. 

Robby
 
Thank you to the Honey Badger (Lizzy Nightfire Brinner) for her photographic eye
and always being the hero!